Configuration

The settings in config.yml and the other files. config.yml is only read at startup.

Database and language

KeyDescription
license-keyIn license-key.yml: the license key. The plugin verifies it on every start and then every 6 hours; if the license is no longer valid, it disables itself.
host, port, database, username, password, tablePrefixIn database.yml: the MySQL connection and the table prefix (ev_).
economy.freeWith true payments are turned off and everything is free (for servers without an economy).
data.intervalHow many seconds between saves of changed data (10).
languageMessage file in vehicle-messages/ (it_IT).
placeholderapiWith PlaceholderAPI installed, every text accepts its placeholders (true by default). With false they stay as written.
smallcapsWrites every text of the plugin in small caps (true by default). With false texts stay as written. Tags and color codes do not change.

Limits and rules

KeyDescription
limits.haveVehicles owned per player (10, -1 unlimited).
limits.spawnVehicles out on the road at once per player (5, -1 unlimited).
spawnLockedVehicles spawn locked.
actionBarShows the driver's action bar (true).
hud.showWhat appears in the action bar, in the written order: speed, fuel and integrity. Remove an entry to hide it; an empty list hides everything.
hud.low-fuel.percentBelow this fuel percentage the warning appears next to the value (15; 0 = never).
hud.low-fuel.soundWarning sound (block.note_block.pling). Empty: no sound. Accepts any Minecraft sound key.
hud.low-fuel.sound-interval-secondsSeconds between two beeps (10; 0 = a single beep when fuel first drops below the threshold).
plate.patternPlate pattern.
requests.timeout-secondsDuration of sale and transfer requests.
distance.enabledRequires proximity for sales and transfers.
distance.blocksMaximum distance in blocks.

Driving and collisions

KeyDescription
collision.enabledWith false the collision system is off: no damage, no VehicleCollisionEvent, no impact with living entities or other vehicles.
collision.entities.enabledWith false vehicles never hit living entities.
collision.entities.playersWith false players are never hit (animals and mobs still are).
collision.entities.damageWith false living entities are only pushed, without damage.
collision.vehicles.enabledWith false vehicles pass through each other without damage.
collision.disabled-worldsList of worlds where collisions are always off.
collision.damageLevelREALISTIC, NORMAL, REDUCED, MINIMAL or NONE.
collision.despawnOnZeroHealthThe vehicle disappears at zero health.
collision.dropTrunkItemsThe trunk's contents drop on the ground when the vehicle is destroyed.
collision.behavior.blockDrivingClimb full blocks and stairs.
collision.behavior.slabDrivingClimb slabs.
collision.behavior.stopAtBlockBlocks stop the vehicle.
collision.behavior.stopAtEntityLiving entities stop the vehicle.
collision.behavior.stopAtVehicleOther vehicles stop the vehicle.
repairCostDivisionRepair cost = price divided by this value (100).
driving.modeWASD or HORSE (see Driving).
driving.horse.full-lock-degreesDirection error at which the steering is at its maximum (35).
driving.horse.dead-zone-degreesBelow this error the vehicle drives straight (3).
driving.horse.reverseIn HORSE, S brakes and then reverses (true; false: only brakes).
driving.horse.strafe.enabledIn HORSE, A and D move the vehicle sideways while keeping the look direction (false).
driving.horse.strafe.speed-shareSideways speed as a share of the top speed (0.35).
driving.horse.turn-in-placeIn HORSE, cars can turn while standing still (false).
driving.horse.aircraft.look-climbIn HORSE, planes and helicopters climb and descend with the look (true).
driving.horse.aircraft.max-pitch-degreesLook pitch at which climbing is at its maximum (35); beyond it nothing changes.
driving.horse.aircraft.dead-zone-degreesBelow this pitch the plane holds its altitude (5).
steering.multiplierSteering strength of all vehicles (1).
fuel.usage-basis-kmKilometers the models' usage refers to (10).
wheelieMinSpeedMinimum speed for a motorcycle's wheelie (100).
animations.wheels.spinWheels spin (steer: they steer).
turrets.break-blocksTurret explosions break blocks.

Model appearance

KeyDescription
display.origin-heightHeight above ground of the point the offsets start from (0.8).
display.seat-offsetMoves every seat (0.5).
display.scaleModel scale (0.625).
display.item-transformdisplay settings of the model to use (HEAD).

Other files

FileDescription
blocked-blocks.ymlForbidden blocks and damage, see Driving, physics and damage.
company-garages.ymlgarages.<name>.title and icon (with the same keys as menu items).
vehicles-registry.ymlmodels.<id>.category for models without a category.
vehicle-messages/it_IT.ymlChat messages (MiniMessage, with placeholders in curly braces).